Imagine walking into a chemistry lab, beakers and chemicals laid out on the table ready for the day’s experiments to begin. Beyond your table are 30 identical tables with the same setup. You pick up a ...
Virtual and extended reality technologies help college students and faculty access learning experiences and research methods that extend beyond classroom walls. Calvin Hennick is a freelance ...
Working with teens, UW researchers designed RESeT: a snowy virtual world with six activities, listed on the center image, intended to improve mood. The left panel shows the welcome screen, and the ...
A few years ago, my good friend Lukasz Porwol, leader of the eGovernment Unit at the Insight SFI Research Centre for Data Analytics at the University of Galway, invited me to experiment with his ...
The evolution of technology continues to reshape our world at a significant pace, with each innovation unlocking new possibilities and changing the way we live, work and interact. As we look to the ...
When I first started teaching online nearly 20 years ago, everything was done through Outlook. No learning management system. No Zoom. No interactive tools. If you wanted to make something visual, you ...
Apple has been granted a patent (number US 11995783 B2) for “Systems, Methods, And Graphical User Interfaces For Sharing Augmented Reality Environments.” The patent relates generally to computer ...
Why Snap, Unity, Xreal, and Texas A&M University are among Fast Company’s Most Innovative Companies in augmented and virtual reality for 2025. Innovative organizations are finding ways to make ...